מפת הדרכים של Krita ל־2026
In two sessions, the Krita developers discussed what they want to work on in 2026, after Krita 5.3 and Krita 6.0 are released. That is, actually, one release, but one version is built with Qt5 and one with Qt6. The release is planned for next month.
Krita Sketch User Interface
Last year, Timotheé created a prototype for a mobile user interface for Krita (there is an APK you can install to play with). At the same time Wolthera finished her work on the new text shape and text tools. Both projects use the QML and QtQuick features of Qt to implement the user interface.
This year, we intend to work on replacing the tool option dockers with QML so we can use those both in the mobile and in the desktop version of Krita.
Alvin Wong experimented in 2025 with embedding an OpenGL based canvas inside a QML application. Dmitry and Carsten will continue that work and see whether we can use Krita's canvas to show an image inside Timotheé's prototype.
Agata has already started work to make the current user interface more suitable for tablet use.
עבודה עם קבצים
There are a couple of plans we have with regards to file handling. On Android, working with the file sandboxing is seriously complicated, and we're looking into a solution for that.
The Krita .kra file format is pretty old by now (not 25 years, since it came into being a few years after Krita started being developed). It can, obviously, load and save everything Krita can handle, but it is not a particular fast file format. Carsten proposed to look into an SQLlite based file format. This could potentially mean that we could save the image after every change without the user noticing, making saving completely transparent.
Agata is already working on improving the autosave dialog. There is already a mockup for this.
Ivan is looking into sharing settings and resources across a user's devices, ideally in a cross-platform way.
Color Management
While Krita supports HDR displays, there are issues with the user interface. Wolthera wants to start improving there.
Now that Qt 6 includes support for color management, CMYK and higher-bit depth images, it should be possible to add color management to Krita's vector layers, and that's something we are eager to implement.
We also discussed Wayland. We now support color management on Wayland on Linux, but there are plenty of problems there. We decided to only support the KWin Wayland compositor that comes with KDE Plasma for now.
Performance
Dmitry wants to work on "region based updates", and has already started on that: this will make working with large images faster.
Ivan and Wolthera are interested in using vectorization in filters, possibly replacing the use of LittleCMS for color transformations.
Continuous integration
Continuous integration is how we build Krita: after changes, Krita is built automatically for every platform. Now that we've access to Windows ARM hardware, we need to find a way to extend our builds to Windows ARM, but the CI factory doesn't have an ARM builder, so we'd need to cross build.
We also intend to update all Krita's dependencies to the latest version, but only after we release Krita 5.3 and Krita 6.0. And of course, we intend to keep releasing bugfix and feature releases this year! For now, Krita 5.3 is the standard release, and 6.0 is considered experimental, but that should have changed by the end of the year.