Posts
Krita 3.1: third beta released
Monday, 7 November 2016
Here is the third Krita 3.1 beta! From the Krita 3.1 on, Krita will officially support OSX. All OSX users are urged to use this version instead of earlier …
Interview with Laura
Monday, 31 October 2016
Could you tell us something about yourself? I recently graduated college with a Bachelor's degree in Graphic Design, English, and Biblical Studies. …
Second Beta for Krita 3.1 Available
Saturday, 22 October 2016
We're still fixing bugs like madmen... And working on some cool new features as well, but that's for a later release. In any case, here is the second Krita 3.1 …
Autumn Sale in the Krita Shop
Thursday, 20 October 2016
While Timothee Giet is working on the next Krita training video series -- and it'll all be about animation! -- we're cutting the price of our existing training …
Interview with Paolo Puggioni
Monday, 3 October 2016
Could you tell us something about yourself? I'm from Italy, but I've been living in the UK for a long time now, working as a Concept Artist in the video …
New Stable and Development Builds
Wednesday, 28 September 2016
We've got new builds for you! A new 3.0.1.1 stable release with a number of important bugfixes: the brush-resize lag is gone, templates are there again, loading …
Reminder: Submit your work for the 2016 Krita Artbook!
Wednesday, 21 September 2016
We're only one month away from the deadline for submissions for the 2016 Krita Artbook! We've already received a lot of great submissions, but you should still …
Interview with Danny
Monday, 12 September 2016
Could you tell us something about yourself? I'm 17 years old and live in the United States. I love games, but not as much as I used to. I want to do game …
Experimental OSX Build Available
Wednesday, 7 September 2016
Over the summer, Google Summer of Code student Julian Thijssen, aka Nimmy, has been working hard on making Krita and Qt5 work properly with OpenGL 3.0 Core …
Krita 3.0.1: new features and bug fixes
Tuesday, 6 September 2016
Krita 3.0.1 is the first release after Krita 3.0. With the new release schedule we're trying to release every six weeks, with a combination of new features and …
Interview with Omiya Tou
Monday, 29 August 2016
Could you tell us something about yourself? I'm a self-taught Sunday digital painter from Tokyo, Japan. I publish my artworks under my alias Omiya Tou. …
New builds to test; Krita sprint to end soon
Monday, 29 August 2016
The artists, developers, website maintainers and documentation writers who were in Deventer for the Krita sprint since Thursday are now slowly returning home. …