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Krita 3.0.1: new features and bug fixes

Previous Post | Tuesday, 6 September 2016 | Reading time: 7 minutes | Next Post

Krita 3.0.1 is the first release after Krita 3.0. With the new release schedule we're trying to release every six weeks, with a combination of new features and bug fixes. This release already contains the first results of the 2016 Google Summer of Code projects, as well as kickstarter-funded features, the work of new contributors Eugene Ingerman, Nishant Rodrigues, Miroslav Talasek and Laurent Jospin and the work from students mentored by Dmitry: Grigory Tantsev and Alexey Kapustin.

Video by Nathan Lovato.

Tweak Brush settings in the pop-up palette


Tweak your brush without having to go into the brush editor. Each brush engine has its own settings to tweak. Use the small arrow icon to toggle this on and off. You can even configure which properties are shown. Read the documentation for more information.

Soft Proofing


See how your artwork will look like when converting to CMYK. There is an additional "out of gamut" display to show you what color data will be getting lost. The first result of Wolthera's Google Summer of Code 2016 work! Read the documentation

Improved Mirror Tools

mirror tool enhancements

Additional options for the mirror tools. Lock the position so you don't accidently move it. Hide the line so it doesn't get in the way while painting. Move to center if you accidently move it while painting. See documentation

Threshold and Wavelet Decompose Added


Added a Threshold filter and a Wavelet Decompose plugin. The wavelet decompose plugin was created by Miroslav Talasek.

Quick Flip and Rotate buttons

quick flip

Quickly flip or rotate your layers and selections with the free transform tool. No more -100% width transformations. Buttons exist for flipping vertical or horizontal, rotating clock wise or counter clock wise rotate.

Improved Dockers

histogram docker

We moved the Histogram area from the layers menu into its own Histogram docker so it always can stay on the screen. Greatly improved the visual quality of the overview docker so it looks better. The channels docker now shows thumbnails as well. This work was done by Eugene Ingerman. Thanks!

Other New or Improved Features


Visit the Download page to grab the new builds. While you are downloading the new version, check out this amazing video that Achille made using Krita's animation features.


On Windows, Krita supports Wacom, Huion and Yiynova tablets, as well as the Surface Pro series of tablets. The portable zip file builds can be unzipped and run by double-clicking the krita link.

Krita on Windows is tested on Windows 7, Windows 8 and Windows 10. The x86 Windows builds can be slower than usual because vectorization has been disabled.

There is a known issue that the default templates do not show up. This will be fixed in a patch release.


For Linux, we offer AppImages that should run on any reasonable recent Linux distribution. You can download the appimage, make it executable and run it in place. No installation is needed. At this moment, we only have appimages for 64 bits versions of Linux. This appimage has experimental desktop integration.

You can also get Krita from Ubuntu’s App Store in snap format. This version includes the translations for Krita itself. Install with

snap refresh --stable krita (if you've installed the beta) snap install krita (if not)

OSX and MacOS

Krita on OSX will be fully supported with version 3.1. Krita 3.0 for OSX is still missing Instant Preview and High Quality Canvas scaling. There are also some issues with rendering the image — these issues follow from Apple’s decision to drop support for the OpenGL 3.0 compatibility profile in their display drivers and issue with touchpad and tablet support. We are working to reimplement these features using OpenGL 3.0 Core profile. For now, we recommend disabling OpenGL when using Krita on OSX for production work or selecting nearest-neighbour scaling.

Krita for OSX runs on 10.9, 10.10, 10.11 and is reported to work on MacOS too.

There is a known issue that the default templates do not show up. This will be fixed in a patch release.

You can also download the experimental build that has the new OpenGL Core Profile code that enables wraparound mode, High Quality Scaling and all other OpenGL features on OSX. It is not the official 3.0.1 release and does not have any translations:

See this post for more information and how to report your findings.


The source tarbal contains all translations.