The artists, developers, website maintainers and documentation writers who were in Deventer for the Krita sprint since Thursday are now slowly returning home. Some will stay for a bit longer, others had to leave on Sunday already.
There is something extremely exhausting and exhilarating about a real-live meeting like this! Lots and lots of topics were discussed:
The 2016 Krita sprint was sponsored by KDE e.V. (travel) and the Krita Foundation (accomodation and food). Thanks! We also happened to have planned the sprint right for the week the Dutch summer decided to present us with a heatwave. Fortunately we could use a nice and cool cellar. Add some internet and power strips, and it was a great hack and dinner room!
And we’ve got new builds! With a new splash screen! And some bug fixes.
On Windows, Krita supports Wacom, Huion and Yiynova tablets, as well as the Surface Pro series of tablets. The portable zip file builds can be unzipped and run by double-clicking the krita link.
Krita on Windows is tested on Windows 7, Windows 8 and Windows 10. There is only a Windows 64 bits build for now. Also, there is debug build that together with the DrMingw debugger can help with finding the cause of crashes. See the new FAQ entry. The Windows builds can be slower than usual because vectorization is disabled.
For Linux, we offer AppImages that should run on any reasonable recent Linux distribution. You can download the appimage, make it executable and run it in place. No installation is needed. At this moment, we only have appimages for 64 bits versions of Linux. This appimage has experimental desktop integration.
You can also get Krita from Ubuntu’s App Store in snap format. This version includes the translations for Krita itself. Install with
snap install --beta krita
Krita on OSX will be fully supported with version 3.1. Krita 3.0 for OSX is still missing Instant Preview and High Quality Canvas scaling. There are also some issues with rendering the image — these issues follow from Apple’s decision to drop support for the OpenGL 3.0 compatibility profile in their display drivers and issue with touchpad and tablet support. We are working to reimplement these features using OpenGL 3.0 Core profile. For now, we recommend disabling OpenGL when using Krita on OSX for production work. Krita for OSX runs on 10.9, 10.10, 10.11 and is reported to work on MacOS too.
The source tarbal contains all translations.