Published 23rd August, 2016
We’ve made a new set of development builds in the road to Krita 3.0.1. Here are the most important bug fixes:
In other news, the Krita team will get together in Deventer, the Netherlands, this weekend to meet in person! We’ll be fixing bugs, discussing and planning new features and plans for new training videos and more!
On Windows, Krita supports Wacom, Huion and Yiynova tablets, as well as the Surface Pro series of tablets. The portable zip file builds can be unzipped and run by double-clicking the krita link.
Krita on Windows is tested on Windows 7, Windows 8 and Windows 10. There is only a Windows 64 bits build for now. Also, there is debug build that together with the DrMingw debugger can help with finding the cause of crashes. See the new FAQ entry. The Windows builds can be slower than usual because vectorization is disabled.
For Linux, we offer AppImages that should run on any reasonable recent Linux distribution. You can download the appimage, make it executable and run it in place. No installation is needed. At this moment, we only have appimages for 64 bits versions of Linux. This appimage has experimental desktop integration.
You can also get Krita from Ubuntu’s App Store in snap format. This version includes the translations for Krita itself. Install with
snap install --beta krita
Krita on OSX will be fully supported with version 3.1. Krita 3.0 for OSX is still missing Instant Preview and High Quality Canvas scaling. There are also some issues with rendering the image — these issues follow from Apple’s decision to drop support for the OpenGL 3.0 compatibility profile in their display drivers and issue with touchpad and tablet support. We are working to reimplement these features using OpenGL 3.0 Core profile. For now, we recommend disabling OpenGL when using Krita on OSX for production work. Krita for OSX runs on 10.9, 10.10, 10.11 and is reported to work on MacOS too.