Published 2nd February, 2015
Hi! My name is Lucas and I’m a 3D artist, I’ve been working professionally with 3D for about 6 years now. Mostly doing modeling and texturing tasks, but sometimes shading and lighting too. Besides this professional side, I like to be with friends, ride my bicycle, practice guitar, read and taste new vegan foods.
The closest I get to painting is to paint textures for 3D models, I do that professionally. I started using Krita recently at the studio where I work for some tasks, and also started using it for my personal projects. I use Krita to put together baked maps that I create in Blender, also for painting textures and improve maps.
I don’t know, I just started learning digital first. When I was studying at the college, by the way, I graduated in Design. There, at the college, I learned some graphic programs and 3D, so I started to practice in digital, but I also learned traditional art/design theory there. I never tried modeling in clay, sometimes I draw on paper, that’s usually the closest I get to traditional. But I’ve always studied traditional theory.
It’s was when I started using Blender and I found them really great. It’s an awesome environment to learn, people are always sharing files, techniques with each other. And there is also a lot of tutorials for free and a lot of tutorials for a very affordable price.
I’ve never worked on a FOSS project, but I really like to someday work in one, like an open movie. I make a monthly donation to Blender Foundation and I’m subscribed in the Blender Cloud, which is one of the ways that the BF is financing the Project Gooseberry. I also made a donation to the Kickstarter to accelerate Krita’s development. 😉
I don’t know exactly, but I’m almost pretty sure it was by a video shared by that awesome artist, David Revoy, showing some features of Krita.
I was amazed by the features and tools that I see. I found the interface very professional and the software comes with a lot of awesome brushes.
Krita has a lot of tools that I love to see in image editor/painting software, like for example the wrap around mode, the mirror mode, instanced layers, the transform and warp tools are pretty awesome too. Among other tools.
I think Krita is doing great and I really like the direction it’s going, the software it seems to be made for artists, at least I have this impression when I use the tools to work on the creation and painting of textures. I don’t hate anything in Krita, and I don’t use all the tools, but I think usability could always be improved.
I think it’s the very good combination between image editor and painting in one package, and some awesome tools that I haven’t seen before in other software.
Thank you for inviting me for this interview and a big thanks to Krita development team for doing a great work on the software. Keep it up!