Well I’ve been drawing for most of my life and I’ve always wanted to make art for games, so I pursued a degree at Collins College and I graduated with my Bachelor of Science in Game Design.
Both! I’m freelance at the moment. While I enjoy drawing for fun, and most of my experience has been from doing it as a hobby, I’m more than ecstatic to draw something for someone and when they’re offering to pay for it, it does give that motivation to make it the best I can do. After all if you’re paying for something, you expect the artist to put in their heart and soul!
Would you consider “Anime and Manga Inspired” as a genre? Most of my art borrows from Anime styles, typically Takehito Harada’s style.
Other than that, I can usually imitate any genre and style if I really want to.
Takehito Harada is hands down my favorite artist, I own all of his art books and study his drawing style a lot. I hope to be able to replicate his style someday.
The first time I ever painted digitally was in 2013, I had just started my college classes, had gotten my first graphics tablet ever and before that I mostly stayed away from digital painting. I lacked a tablet and using vectors or a mouse was foreign and confusing to me.
It’s so much more convenient! I had always wanted to go digital because it has nigh infinite resources, that coupled with the benefit of having a wonderful community out there that creates many cool tools and brushes, which overall makes the drawing experience a blast. Before digital I could spend up to two days working on a single piece and now I can finish a drawing in hours, it is a real time saver.
My college instructor and fellow classmates showed me the Kickstarter back in May 2015, I had been excited from the very first moment I saw it.
It looked really cool, both my instructor and classmates all seemed impressed by the program, which of course had an effect on me since I looked up to them as artists.
The community and developer support, it’s really awesome and I find it gives the encouragement to keep making more works.
The ‘file layer’ tool, it’s a really powerful tool but it’s a little bit lacking, I originally thought it was just like the “smart object” tool from Photoshop, only to find out you can’t scale or transform your ‘file layer’, which is a shame because you could use that tool to draw higher resolution details in another file, import it in, scale it down just like the ‘smart objects’ in Photoshop and retain the detail. I would really like to see that feature improved upon in the future.
Well for one, it doesn’t take forever to do things in, even when drawing huge images I don’t get slow down or the pen lag I get while using other products!
I’d say it’d be as of this time my most recent finished piece, my Undertale OC Eris Luna.
I used a ton of brushes and played with more features while drawing it, I got to learn quite a bit from it.
I mostly stuck to the Default Ink brushes and FX Brushes, but I used a handful of the ‘Deevad’ brushes in it as well.
A technique I use for shading involves about three to four layers painted over the image in solid colours set to 25% opacity. Then I blended all of the shading layers out to create a soft effect or at least the effect I desire. To be honest I don’t really follow any strict techniques, I have a habit of just doing anything necessary to get the picture looking the way I want it!
I hope you had a wonderful read. I’m hoping for my twitch channel to begin growing, right now I’m very small but I feel over time and with the more works I do, I may even become a name people recognize! Thank you for this wonderful opportunity and I look forward to making many more wonderful works in Krita.