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First beta out for Krita 4.4
The summer has come and gone since the 4.3 release, but we have not been sitting still. We had four Summer of Code Students this year, each of which completed their project. One of these projects has already made it into 4.4: The SeExpr fill layers! And that’s not the only new fill layer type… […]
Second Beta for Krita 4.3.0 Released
This is the second beta release for Krita 4.3.0. It’s later than expected because our system for making release builds was temporarily unavailable. Since the first beta, the following issues have been addressed: Fix Color picking in freehand path and bezier curve tool (BUG:373037). Fix zooming after changing the image resolution (BUG:421797) Switch the stabilizer […]
First Krita Beta for Android and ChromeOS in Play Store
Thanks to the hard work of Sharaf Zaman, Krita is now available in the Google Play Store for Android tablets and Chromebooks (not for Android phones). This beta, based on Krita 4.2.9, is the full desktop version of Krita, so it doesn’t have a special touch user interface. But it’s there, and you can play […]
First Beta of Krita 4.3.0 Released
Krita 4.3.0 will be the next full feature release of Krita. We’ve worked for a year on this new version of Krita, focusing especially on stability and performance. Many tool, like freehand painting and selections are faster than ever. And there is a bunch of fun new features, as well, many contributed by volunteers from […]
Krita 4.2.9 beta released!
Much later than we wanted to, we’ve finally gotten the beta ready for Krita 4.2.9! One of the reasons it took so long is that an update to Python 3.8 broke scripting on Windows. When we finally had figured out that the reason wasn’t just that Python no longer looks for libraries in all the […]
First Notarized macOS Build of Krita
Apple having decided it wants to deep inspect any application you might want to run on your Apple computer, has made what it calls “notarization” mandatory with macOS Catalina. Inevitably, Apple’s documentation on the subject is highly defective, like most developer documentation Apple provides. We figured it out, in the end. It adds about half […]
Krita 4.2.0 Beta Released
We’re still on track to release Krita 4.2.0 this month! Compared to the alpha release, we fixed over thirty issues. This release also has a fresh splash screen by Tyson Tan and restores Python support to the Linux AppImage. The Linux AppImage does not have support for sound, the macOS build does not have support […]
Krita 4.2.0-alpha Released
  We’re on track to release Krita 4.2.0  this month, and today we’re releasing the alpha! That means that we’re still fixing bugs like crazy — just check what we’ve been doing this month: But of course there’s much more. We’ve been working on this release for a long time now, since June last year […]
Krita Nightly Builds for macOS
Thanks to the hard work of Ivan Yossi and KDE system admin Ben Cooksley, we’ve got nightly builds for macOS now! (We already had nightly builds for Linux and 64 bit Windows). Nightly builds are created once a day from the freshest code in our git repository. They are a great way to track development: […]
New Test Builds: changes to Flow and Saving/Loading
Krita needs you! We’ve new test builds of what will become Krita 4.2. There are two changes that we really would like everyone to test! DO NOT USE THIS FOR REAL WORK. ONLY FOR TESTING. YOU MIGHT LOSE YOUR WORK! First, following two discussions on the forum, William Brown created his very first patch for […]

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