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Jan14
Krita in 2019 and 2020
2019 Let’s have some statistics first! Statistics are fun! (And notoriously unreliable) We started 2019 with about 450 open bugs — and that’s how we ended 2019. That said, we had 1236 new bug reports and closed 1272. Still, our 2018 fund raiser was all about getting rid of bugs, and that seems to be […]
Dec18
Krita Receives Epic MegaGrant
Epic, the makers of the Unreal game engine, have supported Krita with a $25,000 MegaGrant! Epic has supported other free software projects, such as Blender and Lutris before, and now supports Krita. The purpose of this grant is to fund improvements to our development process so Krita’s development gets more sustainable. This is something we […]
Dec5
Gamechuck sponsors Krita
Gamechuck, a new studio  based in Zagreb, has just released the first trailer for their upcoming role-playing adventure game Trip the Ark Fantastic. Trip the Ark Fantastic is planned for release in 2022 on PC/Mac/Linux and consoles, and Gamechuck has created the game entirely with free software. What’s more, they have also decided to sponsor […]
Nov27
Krita 4.2.8 Released
The Krita team is pleased to announce another bug fix release of Krita 4.2: Krita 4.2.8.  Part of Krita’s core team is now working on rewriting the way Krita loads and saves resources like brushes or gradients. This is a big task that takes up a lot of time, so there are fewer bug fixes […]
Nov20
Krita 4.2.8 Beta
We had to skip the October release because we were working on a bunch of issues that took longer to resolve than planned, but that means that this release has more fixes than ever. Please test this beta, and take the survey afterwards! There has been a lot of work on vector shapes, the transform […]
Nov5
First Notarized macOS Build of Krita
Apple having decided it wants to deep inspect any application you might want to run on your Apple computer, has made what it calls “notarization” mandatory with macOS Catalina. Inevitably, Apple’s documentation on the subject is highly defective, like most developer documentation Apple provides. We figured it out, in the end. It adds about half […]
Nov4
Introducing krita-artists.org
Freshly returned from the 2019 Blender Conference, Krita project maintainer Boudewijn Rempt was heard to wistfully wish for something like Blender Artists, only for Krita. A central place for artists who use Krita to discuss their work, ask for help, share experiences and reach out to developers. And in the interest of growing the community, […]
Oct3
Krita 4.2.7 Released
Today, we’re releasing the sixth bug fix release of Krita 4.2. As discussed in our development update, we intend to release a few more monthly 4.2 bug fix releases before releasing Krita 4.3. There are a lot of bug fixes! And to celebrate the release, we have a new video by Ramon Miranda which comes […]
Sep30
September Development Update
We’re about to do another bug-fix release of Krita: that’ll be 4.2.7. We’re seeing that the number of new bug reports is dropping a bit, week over week: even though most bug reports can be closed instantly as duplicates or not bugs at all, that’s probably a sign that our stable releases are getting more […]
Sep25
Let’s Test Krita 4.2.7 Beta!
We’re almost ready for a new release of Krita, with lots of bug fixes! So, please help with testing. As with 4.2.6, there’s a link on the welcome screen to a survey. Filling out the survey helps us figure out regressions and other problems. You can safely use any beta build on any operating system […]

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