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Apr3
April Development Update
With near infinite difficulty we managed to release Krita 4.2.9 in the last week of March… So now it’s time to look ahead! All Krita developers work from home anyway, whether they do sponsored work or are volunteers, but it’s quite hard to keep focus these days. Several of us are in quarantine, others are […]
Mar26
Krita 4.2.9 Released
Today we’re finally releasing Krita 4.2.9! It’s been one of the most complicated releases we’ve ever attempted. When we updated the version of Python that’s embedded in Krita, scripting broke on Windows. When Apple updated its notarization protocol, building broke on macOS. And then we updated to a newer version of some of the libraries […]
Mar9
Krita 4.2.9 beta released!
Much later than we wanted to, we’ve finally gotten the beta ready for Krita 4.2.9! One of the reasons it took so long is that an update to Python 3.8 broke scripting on Windows. When we finally had figured out that the reason wasn’t just that Python no longer looks for libraries in all the […]
Jan14
Krita in 2019 and 2020
2019 Let’s have some statistics first! Statistics are fun! (And notoriously unreliable) We started 2019 with about 450 open bugs — and that’s how we ended 2019. That said, we had 1236 new bug reports and closed 1272. Still, our 2018 fund raiser was all about getting rid of bugs, and that seems to be […]
Dec18
Krita Receives Epic MegaGrant
Epic, the makers of the Unreal game engine, have supported Krita with a $25,000 MegaGrant! Epic has supported other free software projects, such as Blender and Lutris before, and now supports Krita. The purpose of this grant is to fund improvements to our development process so Krita’s development gets more sustainable. This is something we […]
Dec5
Gamechuck sponsors Krita
Gamechuck, a new studio  based in Zagreb, has just released the first trailer for their upcoming role-playing adventure game Trip the Ark Fantastic. Trip the Ark Fantastic is planned for release in 2022 on PC/Mac/Linux and consoles, and Gamechuck has created the game entirely with free software. What’s more, they have also decided to sponsor […]
Nov27
Krita 4.2.8 Released
The Krita team is pleased to announce another bug fix release of Krita 4.2: Krita 4.2.8.  Part of Krita’s core team is now working on rewriting the way Krita loads and saves resources like brushes or gradients. This is a big task that takes up a lot of time, so there are fewer bug fixes […]
Nov20
Krita 4.2.8 Beta
We had to skip the October release because we were working on a bunch of issues that took longer to resolve than planned, but that means that this release has more fixes than ever. Please test this beta, and take the survey afterwards! There has been a lot of work on vector shapes, the transform […]
Nov5
First Notarized macOS Build of Krita
Apple having decided it wants to deep inspect any application you might want to run on your Apple computer, has made what it calls “notarization” mandatory with macOS Catalina. Inevitably, Apple’s documentation on the subject is highly defective, like most developer documentation Apple provides. We figured it out, in the end. It adds about half […]
Nov4
Introducing krita-artists.org
Freshly returned from the 2019 Blender Conference, Krita project maintainer Boudewijn Rempt was heard to wistfully wish for something like Blender Artists, only for Krita. A central place for artists who use Krita to discuss their work, ask for help, share experiences and reach out to developers. And in the interest of growing the community, […]

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