Krita Available from the Windows Store
Some time ago, we got in touch with a team from Microsoft that was reaching out to projects like Krita and Inkscape. They were offering to help our projects to publish in the Windows Store, doing the initial conversion and helping us get published. We decided to take them up on their offer. We have […]
First Development Builds for Krita 4.0!
It’s still early days, and we have to say this up-front: these builds are not ready for daily work. We mean it, you might luck out, but you might also seriously lose work. Please test, and please report issues on bugs.kde.org! (But check whether your issue has already been reported…) That said… Here are the […]
Krita 3.1.4 Released
Today we’re releasing Krita 3.1.4. This strictly a bug-fix release, but everyone is encouraged to update. Fix a crash when trying to play an animation when OpenGL is disabled in Krita Fix rendering animation frames if the directory you’re trying to render to doesn’t exist Don’t open the tablet/screen resolution conflict dialog multiple times Don’t […]
GDQuest launched a new Kickstarter campaign to show you how to make 2d games with the open source game engine Godot
Last year, GDQuest’s Nathan Lovato ran a succesful kickstarter: “Create Professional 2D Game Art: Krita Video Training”. Over the past year, he has produced a great number of videos for Krita, and has helped the Krita team out with release videos as well. This year, he’s going to teach you how to use your art […]
Google Summer of Code 2017: Krita’s Students Introduce themselves
This year, four students, from three separate continents, will participate, within the wider KDE project, in Google’s Summer of Code for Krita. We’d like to say “welcome!” to all four, and give them a chance to introduce themselves! Aniketh Girish: Integrate Krita With share.krita.org I’m Aniketh Girish. I’m a first-year Computer Science and Engineering student […]
The second QDQuest Krita game art course is out!
The second premium Krita game art course, Make Cel Shaded Game Characters, is out! It contains 14 tutorials and a full commented art time-lapse that will help you improve your lighting fundamentals and show you how to make a game character. The series is based on David Revoy’s webcomic, Pepper and Carrot! He paints it […]
Krita 3.1.3
Today we’re proud to release Krita 3.1.3. A ton of bug fixes, and some nice new features as well! Dmitry and Boud have taken a month off from implementing Kickstarter features to make Krita 3.1.3 as good and solid as we could make it. Thanks to all the people who have tested the alpha, the […]
Krita 2017 Survey Results
A bit later than planned, but here are the 2017 Krita Survey results! We wanted to know a lot of things, like, what kind of hardware and screen resolution are most common, what drawing tablets were most common, and which ones gave most trouble. We had more than 1000 responses! Here’s a short summary, for […]
Krita 3.1.3 beta 1 released
A week after the alpha release, we present the beta release for Krita 3.1.3. Krita 3.1.3 will be a stable bugfix release, 4.0 will have the vector work and the python scripting. The final release of 3.1.3 is planned for end of April. We’re still working on fixing more bugs for the final 3.1.3 release, […]
Krita 3.1.3 Alpha released
We’re working like crazy on the next versions of Krita — 3.1.3 and 4.0. Krita 3.1.3 will be a stable bugfix release, 4.0 will have the vector work and the python scripting. This week we’ve prepared the first 3.1.3 alpha builds for testing! The final release of 3.1.3 is planned for end of April. We’re […]

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