Krita on Steam... It started out as a weird idea. Sort of... If Blender can do it, why not Krita? Besides, Steam is a whole new community, and if there's one thing we love, it's welcoming new Krita users. And then, SteamOS, Steam on Linux... We started imagining Krita Sketch on the Steambox, and from there the idea started to go wild...

Fast-forward a bit, and there we are. The Krita on Steam Greenlight campaign has started! The way it works is that Valve will only let applications on Steam that the Steam users tell them are wanted. So iIf you're a Steam user and would like to see Krita on Steam, we need your vote!

Imagine Krita running on a huge television set in Big Picture mode with a wireless Wacom tablet... Create awesome fan-art for your favourite game, or textures for your marketplace mods. Because what's going to be published is Krita Gemini, the innovative 2-in-1, face-changing version of Krita. Now it's a laptop or desktop application, now it's a tablet or big picture application!

Now to be absolutely clear:

Krita is Free software, licensed under the GNU Public License, version 2 or any later version at your option. Any work done to make Krita integrate with the Steam platform will, of course, be Free Software. Any work done to improve Krita will be open source. Just like Krita Gemini is part of the Krita 2.8 release (February 26th...). This is just another chance to help fund Krita development, through KO GmbH, and make Krita better and better, for everyone.

Let's get Krita through the Greenlight!

The Libre Graphics Meeting is the conference for free and open source graphics.  Artists, users, developers, designers, contributors of all kinds, of many different projects get together once a year. It is a unique conference because users and developers play an equally important role!

We show the latest developments, share and create ideas how there tools can be improved.

Krita always participated in the Libre Graphics Meeting: we were present in 2006 in Lyon. This year will be the 9th edition, already! The Libre Graphics Meeting will take place from 2 to 5 April 2014 in Leipzig, in Germany. Next to Krita many other projects will participate in this year's meeting, like MyPaint, GIMP, Darktable, Inkscape and a lot of other and not so well known and smaller projects.

It's these innovative, fun but smaller projects, that are not backed by a larger organization, that make the Libre Graphics Meetingso special.

The Libre Graphics Meeting has always tried to help by providing travel sponsorship. As always, the Libre Graphics Meeting is running a funding campaign to make that possible. This year with an ambitious goal: $12000.

For more information, check out the Pledgie campaign!

It took a bit of time because of customs, but the tablet Huion has kindly donated to the Krita project has arrived!

We received a lovely Huion H610 to test with. Thanks to the work done by Dmitry, the Huion works really well with Krita on Windows already. On Linux, we need to spend some more time with drivers to test Krita with it.

First impressions? The tablet is really pretty good! The pen is very nice, there's a battery in there but that just helps give it some weight, and the habit of switching it off when done is easily acquired. The tablet itself is nice and light, but it's the surface of the tablet that impressed me most. It's a little bit rough which gives an awfully realistic paper feel when sketching.

This week, we made a lot of progress on the road towards the 2.8 release of Krita, which is expected around the end of this month. There are still a number of bugs that we really want to address, of course, but Krita is getting very polished and stable now!

Important changes since the first beta, released in December are:

  • 19 crash fixes
  • Lovely new splash screen by Tyson Tan
  • The fill tool uses 75% less memory
  • The color palettes have been updated refined
  • New icon for the magic wand/contiguous selection tool
  • Support for non-zero fill rule in the experiment brush (thanks to David Gowers)
  • New icons by Jens Reuterberg, David Revoy and Vasco Basque
  • Fix Krita Gemini to find the QML files correctly on Linux
  • Improved out-of-memory handling
  • Fix the cursor when pressing CTRL to pick colors
  • Fix the cursor outline when hovering
  • Don't show an error when the autosave fails because the user is still painting
  • When pressing backspace/shift backspace to fill a whole layer with the foreground or background color, disregard the global opacity setting
  • Don't show garbage on the canvas when moving a rotated canvas around when OpenGL is disabled
  • Synchronize the color selectors with each other
  • New, more precise cursors by David Revoy
  • Fix calculation of the shape's insets when it has Miter joining
  • Fix the initial size of the window
  • Fix the color smudge brush in dulling mode
  • Fix double cropping of the image when using the infinite-canvas feature
  • Make the text tool create a vector layer
  • Correctly initialize the mouse-pressure feature for the hairy brush
  • Save the Color As Mask setting to brush presets
  • Fix saving a single layer image where the layer is larger than the image
  • Fix the pixelize filter
  • Improve the desaturate filter and add two new types of desaturation
  • Many fixes to the shade selector
  • Show the selection outline when loading a selection from file
  • Fix the high quality scaling on some ATI cards. Patch by Paul Geraskin.
  • Fix performance issues caused by the overview docker
  • Updated brush presets
  • Fix the transform tool to not process locked layers
  • Make the crop tool handle the shift modifier to lock the aspect ratio
  • Add Qt plugins to load ORA and KRA files. This allows these file types to be shown in the reference images docker
  • Smoother thumbnails for KRA files
  • Many fixes to tablet and stylus handling and add preliminary support for evdev-based tablets
  • Fix the Lut docker to use the right OCIO display
  • Fix the COPY blending mode to handle the alpha channel correctly
  • Fix loading hatching brush presets
  • Fix the scaling and reloading of file-backed layers
  • Fix the channel docker getting confused when converting the image a new colorspace
  • Add a third brush option slider to the toolbar
  • Show newly created tags in the context menus for adding tags
  • Fix a deadlock when editing nodes. Thanks to Anton Saraev for the patch!
  • When opening the favourites palette with a keyboard shortcut, show it under the cursor position
  • Fix saving and loading the color-dodge blending mode in ORA files
  • Added a menu entry to open the file manager in the resources folder
  • Fix the autbrush size calculation

For Windows, there are new builds:

A build for Windows XP will follow.

Especially on Windows, we have many important improvements:

  • The x64 build now installs by default into the right folder
  • If the x86 version is started on a 64 bits windows a warning is displayed
  • The installer now allows custom install locations
  • The swapper now works on Windows, which means that crashes due to being out-of-memory shouldn't happen anymore
  • The X86 build is much more stable -- there was an interesting problem there with our memory management. We allowed 50% of the main memory of the system to be used for tiles. However, 32 bits Windows has a 2GB limit per process. If you've got 4GB of memory in your system, Krita would use the full 2GB for tiles, leaving no memory for the rest of Krita.
  • Fix the size and position of the window correctly
  • Fix the mapping of tablet buttons

There are some known regressions that will be fixed before the final release

  • On Intel GPU's with OpenGL enabled, canvas-only mode only works if you disable hiding the titlebar
  • Using the color-to-alpha filter when painting is broken

Upcoming fixes include improved gaussian blur and unsharp mask filters.

 

Do you paint professionally or as a hobby artist?

I don’t know how to answer that. I have always painted, I don’t consider it a
hobby, but not a job either. Sometimes it's paid, and most of the time it
isn't. But I always enjoy drawing.

When and how did you end up trying digital painting for the first time?

My first experience with digital painting was 4 years ago, more or less. At
the beginning it was strange for me, but immediately I saw the benefits of
digital color. Although I still use traditional techniques for drawing, the
color is 100% digital.

What is it that makes you choose digital over traditional painting? Or do you
still prefer traditional means, and if so, why?

I can’t choose only one, both have their advantages that are irreplaceable, so
I choose both.

How did you first find out about open source communities? What is your opinion
about them?

When I left Windows I started to look for free and open source alternatives
for the software that I had been using. Whenever there is a FOSS alternative I
will choose it. I think that is necessary to support this kind of projects.

 

 

 

 

 

 

 

 

 

Have you worked for or contributed to any FOSS project?

No, I have never worked in one, but I try to support the projects that are
interesting for me.

How did you find about Krita?

By accident. I was looking for an image editor and I decided to try Krita;
then I realized that it was so much better for drawing and digital painting.

How was your first take on it?

I liked it so much. It seemed to me so fluid, intuitive, and funny for
improvisation. In fact, the best things I've made until now with Krita were
improvisations.

What do you love about Krita?

That it is an intuitive program, and the huge variety of brushes and styles.

What do you think needs improvement in Krita? Also, something you really hate?

Until now I haven’t seen anything that needs improvement in my little time of
using Krita, but I suppose that support for more formats would be good.

In your opinion, what sets Krita apart from the other tools that you use?

In my case, I wanted a good program for drawing, coloring and also a program
that allows image editing. Moreover, that it was open source. And I didn’t
find anything better than Krita.

The year 2013 was pretty hectic for the Krita project. It was the first year that we had the Krita Foundation to support development. The Krita Foundation through the Development Fund has been supporting Dmitry Kazakov to work full-time on Krita since September, and part-time before that. Lukas Tvrdy's work on G'Mic integration was supported directly by a sponsor. The Krita Foundation has also supported Ramon Miranda to create the Muses training DVD. The DVD is very nearly finished (we need just the subtitles to go to press!).

If you didn't pre-order, get your copy now! The regular price is € 32,50 including shipping.

Muses by Ramon Miranda

Releases

We had two releases this year, 2.6 at February 5th and 2.7 at August 1st. During this year, we have been working on making Krita on Windows steadily better, a process that will (hopefully) lead to a really awesome 2.8 release next month.

Krita Studio and Krita Gemini

During 2013, KO GmbH has been working on the commercially supported version of Krita, Krita Studio. All the work done by KO on Krita for Krita studio, for instance Windows packaging and testing, as well as feature development has materially helped improve Krita all round. Commercial uptake of Krita Studio is still low, but interest is growing.

Krita Gemini, developed by Ko GmbH through sponsorship from Intel has been a high-profile demo for Intel and Microsoft, and which is a really cool application in itself: thanks to Krita Gemini, all versions of Krita now have touch support. Krita Gemini and Krita Sketch will be part of the regular Krita 2.8 release, too!

Commit statistics

We've had a pretty active year, with nearly 3000 commits by 69 contributors, but on the whole, that activity was down a bit. Or so it seems -- we did a lot of development in branches, and those aren't counted by Ohloh. Some of our long-standing contributors had to scale down their hacking activity a bit because of family reasons or study, but in this year, we had several people who worked on Krita for the first time: among others Salil Kapur, Christer Stenbrenden, Salil Nagpal, Sascha Suelzer, Juan Palacios and Somsubhra Bairi. Krita development is pretty healthy!

Bugs and Wishes

We ended 2013 with 116 open bugs -- well, there are a few more hours left as of writing this, so we might close a few more! The Krita user community reported 640 bugs -- and the Krita development team closed 675, which means we have less open bugs now than a year ago! There are 192 open wishes, of which 126 were added in this year, and we implemented 68 wishes. Apart from all the features we implemented that weren't registered as a wish in bugzilla, of course!

Features

The Krita team added among others the following major features to Krita during 2013:

  • Completely rewritten transform tool
  • New line smoothing algorithms
  • Grayscale masks and selections
  • Much faster gradient algorithms
  • Improved textured painting options
  • Added HSL and colorize options to the HSV filter
  • Support for CMYK in the PSD filter
  • Image Offset tool for texturing
  • Rewritten OpenGL canvas with a high-quality zoom algorithm
  • New compsition docker
  • File-backed layers
  • Replaced the tablet support with custom code that makes non-Wacom tablets work on Windows and Linux
  • Implemented support for the G'Mic image processing algorithms library
  • Clones array and Wraparound drawing mode for games and texturing
  • Touch support (pinch zoom and pan)
  • Configurable settings for all canvas interaction operations (zoom, pan, rotate etc.)

And a host of improvements to pretty nearly all aspects of the code, of course!

Financial stuff

During 2013, the Krita Foundation received 1446,50 euro from pre-orders for the Muses DVD, 969,30 euro recurring donations for the Krita Development Fund and 12000,26 euro in one-time donations.

We spent 155,15 euro on stamps and envelopes, 83,00 euro on bank fees, 88,10 euro on dinner for the Krita team at the LGM in Madrid, 5 euros on taxes, 2000 euros sponsorship for the Muses DVD, 4579,00 euros sponsorship for development (including travel to the Netherlands) and finally 116,00 euro on an NVidia graphics card (for which the community did a special fund raiser.)

At the end of 2013, the Krita Foundation has a positive balance of 10466,74 euros, most of it earmarked for sponsoring development and for postage for the Muses DVD.

We were joined by two OPW interns, Maria Far and Chinkal Nagpal, who helped setup the Krita Shop as well as helped with the website. (There's plenty of cool art in the shop -- check it out!)

In 2013, I want to work much harder on making the Development Fund better known, so we can arrive at a sustainable situation with one or two dedicated developers working on Krita the year round. The incidental donations have given us a kick-start, now we need make the Foundation an ongoing concern! Even a small monthly donation helps to ensure continuity of development.

Monthly Donation through Paypal

Krita Development Funding

One-time donation through Paypal

 

 

Looking Forward

Is always dangerous. But there are plenty of very interesting things going on. Animation is a hot topic, and with Somsubhra's Summer of Code Project we have a good base to work on. In 2014, we'll likely make a start on the port to Qt5, which opens up Android and iOS. Yue Liu has been working on building Krita on OSX and fixing platform-specific issues. We'll definitely be spending a lot of time on optimizing Krita even further. And who know what else? Consider this an invitation to join the fun!

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