This time around we got into a conversation with the Krita artist Sfepan from Moldova. The illustration below is "Jorro" which is his favorite Krita work. Read on this interesting conversation! Have a nice day!

1. Do you paint professionally or as a hobby artist? In any of the case, how would you define the importance of art in your daily?
I am making art for games and illustrating children books, so drawing digitally or traditionally occupies almost all my time.

2. When and how did you end up trying digital painting for the first time?
We bought a simple tablet as a birthday present for our colleague five years ago when I was working in architectural firm. It was cheap enough so I've got one for me. That was my first contact with digital painting. I've got possibility to visualize my jokes faster then 3d modeling :)

3. What is it that makes you choose digital over the traditional painting?
I really love to draw with pencils on paper (one of the reasons I love MyPaint), I am usually making sketches in the sketchbook to memorize the idea and draw it later on the computer. By the way digital painting allows to make corrections way more easier , especially when customer is very meticulous.

4. How did you first find out about open source communities? What is your opinion about them?
I am very curious in different applications. When I started working in 3D I have occasionally found Blender 1.38, in the description was said the it is open source (I felt no difference between free and open source that tine) and I definitely decided to try it. My first impression was very strange, unusual UI , I couldn't do anything so I closed the application. But the user gallery made my try it again and again until it became my favorite 3d program. After Blender i've started searching open source applications as alternative to all I was working with.

5. Have you worked for any FOSS project or contributed in some way?
My only contribution was donation for the projects that I admire.

6. How did you find out about Krita?
I am not sure, I think it was a discussion about textured brushes on MyPaint forum, and someone provided Krita as an example. There was no Windows version then.

7. What was your first take on it?
When the first Windows version appeared I immediately installed it and tried to draw something. I remember that it was slow but with very interesting brushes.

8. What do you love about Krita?
I can not specify exactly what I like about it... great brushes, amazing fill and transform tool, symmetrical paint and multibrushes.. or maybe possibility to participate in development by passing an opinion about it, to make it better in future versions.

9. What do you think needs improvement in Krita?
I am using Krita on my Ubuntu and Windows machines, and the only thing I need is stability and speed. That's it. There were also some annoying details that I can't remember now, as well as ideas that I was writing about to developers.

10. Anything that you really hate?
I can't answer this question, I just feel myself comfortable while painting in it. When I am painting in MyPaint I feel the same :)

11. If you had to pick one favorite of all your work done in Krita so far, what would it be?
It is really hard to decide, but I think it would be this one http://sfepan.deviantart.com/art/jorro-283176904. I can't remember now what brushes I was using for it, maybe I tried all of them. It was really just a test image, I wanted to see what I can do in Krita so I started from circle and here is the result.

Thanks to Sfepan for taking out time for this conversation. To check out more of his artworks follow him on his deviant here.

The Krita Team is working really hard on what promises to become a really exciting release of Krita: 2.8. We're not adding any new features anymore, just fixing bugs and then fixing more bugs! Here's a short list of what we've done over the past week. These fixes are available for Windows users in updated 2.8 beta 1 builds:

http://heap.kogmbh.net/downloads/krita_x86_2.7.9.1.msi
http://heap.kogmbh.net/downloads/krita_x64_2.7.9.1.msi
http://heap.kogmbh.net/downloads/kritagemini_x86_2.7.9.1.msi
http://heap.kogmbh.net/downloads/kritagemini_x64_2.7.9.1.msi

And for *buntu users, in the Krita Lime repository.

Here's this week's crop of fixes:

  • BUG: 328579: Add close button to quick access palette dialog
  • BUG:328389: Fix delivering tablet events to wigdets other than the canvas
  • BUG:328615: Fix an assert in KisToolPolylineBase (by Antony Saraev -- welcome!)
  • Fix a lockup when pressing Shift while doing a stroke
  • BUG:328621: Initialize the active composite op to default
  • Fix a crash when using Select->Opaque and Color Range over fully transparent layer
  • Show messagebox instead of backtrace when the shaders cannot be compiled
  • BUG:328564: Fix autobrush size calculation
  • BUG:324987: Make it possible to paint something with brushes smaller than 1.0
  • BUG:328332: Add a menu entry to open a file manager on the resources folder
  • BUG: 328456: Save and load color-dodge correctly. With fallback for old and broken ora files.
  • BUG:328618: Accept the event in KoPathTool when we really need it
  • BUG: 325481: Warn the user when enabling wraparound mode if opengl is off
  • BUG:327977: don't show popups outside the screen
  • BUG:312111: Only show suitable filters in the filter layer/mask dialog
  • BUG: 328648: Do not show the High Quality filtering mode if it's not available
  • BUG:326759: Use default rgb8 for setting the initial bg/fg color
  • BUG:318024: Remember the detached status of the brush editor
  • BUG:315553: Open the quick access ring under the cursor
  • BUG:328630; Fix crash when cropping a Shape Layer
  • BUG:328390: Fix undo for the Grid Brush
  • BUG:328358: Fix too fast mouse clicks (triple clicks) issue (yoo many and too fast clicks on a canvas lead to a lock-up and switching to Default Tool)
  • BUG:328649: Fix initialization order of OpenGL canvas (might fix opengl on AMD?)
  • BUG:327162: Fix the border effect when working in Trilinear/HiQuality mode
  • A more precise color-picker cursor (Thanks to David Revoy)

Today, we have Ivan Yossi, the maintainer of the Windows XP packages of Krita over here to introduce a utility he's been working for some time that's really interesting for aritsts using Krita. Without further ado, here is... Artscript:

 

Hi I'm Ivan Yossi, a digital artist and the main developer of Artscript, a tool for digital painters I've been heavily working on lately. A tool I would like to present you.

 

The idea for Artscript was first developed by David Revoy using kdialog. It was simple and worked quite nice on KDE. I felt attracted to the idea and so I contacted David with my intentions to make the script more universal. I settled on TCL/Tk for making the new dialogs and scripting functions and released the first version a few weeks later.


The script is a small app to easy convert file formats from Gimp, MyPaint, Inkscape and Krita (KRA, XCF, PSD, ORA, SVG, PNG) to universal formats (JPG, PNG, GIF or WEBM). The main target is painters and designers that need quick deployment of their images in different formats for different needs. I tweaked the options to keep the best quality even in the lowest settings.

 

The available options today include.

  • Adding watermark image and/or a text label to the resulting image

  • Resize one or multiple in one operation.

  • Make a collage/composition of supplied images into a tiled array.

     

For version 2 I tried to make the use super easy with a simple GUI, keyboard shortcuts and the use of a configuration file for instant deployment of common used options. While I'm not an expert coder and sometimes I tend to break functionality, I feel the script could help all linux artists around.

 

You can find ArtScript on github: https://github.com/vanyossi/artscriptk/releases

The Krita team is working really hard on the next release -- Krita 2.8, expected to be released end of December, early January.  And it's shaping up to be a memorable release! There is a host of interesting features, and many, many bug fixes as well. Let's take a look at what's coming!

Tablet Support

Krita has relied on Qt's graphics tablet support since Krita 2.0. We consciously dropped our own X11-level code in favour of the cross-platform API that Qt offered. And apart from the lack of support for non-Wacom tablets, this was mostly enough on X11. On Windows, the story was different, and we were confronted by problems with offsets, bad performance, no support for tablets with built-in digitizers like the Lenovo Helix.

So, with leaden shoes, we decided to dive in, and do our own tablet support. This was mostly done by Dmitry Kazakov during a week-long visit to Deventer, sponsored by the Krita Foundation. We now have our own code on X11 and Windows. Drawing is much, much smoother because we can process much more information and issues with offsets are gone.

OpenGL and Shaders

Krita was one of the first painting applications to support OpenGL to render the image. And while OpenGL gave us awesome performance when rotating, panning or zooming, rendering quality was lacking a bit.

That's because by default, OpenGL scales using some fast, but inaccurate algorithms. Basically, the user had the choice between grainy and blurry rendering.

Again, as part of his sponsored work by the Krita Foundation, Dmitry took the lead and implemented a high-quality scaling algorithm on top of the modern, shader-based architecture Boudewijn had originally implemented.

The result? Even at small zoom levels, the high-quality scaling option gives beautiful and fast results!

(Image by Timothee Giet -- view separately to see it properly)

We hit a snag here, though: on Windows, Krita didn't render anymore on Nvidia graphics cards with the latest drivers. But our awesome community of users did a whip round and pretty soon the Krita Foundation was presented with enough money to get a new Nvidia card -- and within half an hour of getting the card installed, the issue was fixed!

G'Mic

Krita 2.8 will have initial support for the G'Mic set of very nearly magic image processing algorithms, out of the box. Developed by Lukáš Tvrdý, this new plugin makes it really easy to, for instance, color line-art, a feature in huge demand by artists.

Windows

We have been making Krita builds for Windows for about a year now. Since the original OpenGL refactoring in May, Krita has supported OpenGL on Windows as well. While still not perfect, our builds are improving enough that Krita 2.8 will be the first stable Krita release for Windows.

Clones Array and Wraparound Drawing Mode

We've featured these before. The Clones Array tool is especially handy for artists working on tile-based games, while wraparound drawing mode is awesome for making textures that need to be tiled seamlessly.

And more...

Sascha Suelzer has improved on resource tagging system. Camilla Boemann has been improving the PSD import and export filter and the crop tool. Michael Martini then started polishing the crop tool even further. Dmitry rewrote the code that mirrors a layer (not to be confused with the canvas mirroring mode...) There are a huge number of bug fixes,  the default brush presets have been carefully tuned and have really nice new icons,  Sahil Nagpal fixed a bunch of filters for his Google Summer of Code project, masks are now grayscale-based, making it easier to paint on them -- and much, much more. I am already dreading writing the release announcement!

Give it a spin

Windows users can give the current development version a spin by downloading the packages from KO GmbH's download page, while Ubuntu users can use Dmitry's Krita Lime repository.

Support Krita and Get Support

While much of the work on Krita is done by enthousiastic volunteers, the Krita Foundation is currently sponsoring Dmitry Kazakov to work full-time on Krita. Please help the Krita Foundation by subscribing to the development fund!

Krita Development Funding

And if you are a professional Krita user, either individually or in a VFX studio setting, remember that KO GmbH offers commercial support for Krita, too. Check out the Krita Studio website for more information!

There's good news, and there's not so good news... Ramon, in his quest for perfection has had to postpone the final release of the Muses DVD once more -- though it should still be done in time for Christmas! But... Here's the trailer for the Muses DVD. And it is looking awesome!

If you didn't pre-order, get your copy now! The regular price is € 32,50 including shipping.

Muses by Ramon Miranda

Hi to all! Today we have for you a new interview, this time we have stolen some time to our artist Pixel Sprite, one of the artists that has participated in the designs for our cool stuff in the shop . Enjoy it and have a nice Monday!

Hi Pixel Sprite :)
Do you paint professionally or as a hobby artist?
I'm a hobby artist.

When and how did you end up trying digital painting for the first time?
It was years ago but I can't really remember. Circumstantial evidence says late '07. As for how, I think it was that I read about GIMP on a 'cool free programs' list and it snowballed from there.

What is it that makes you choose digital over the traditional painting? or Do you still prefer traditional means, if so, why?
I have a dislike of unnecessarily wasting things, like art supplies. Wearing down pencils and using up paper. Using up disk space or just not saving things that aren't turning out nicely is far more comfortable to me. I'd still like to be good with some traditional media at some point.

How did you first find out about open source communities? What is your opinion about them?
The first open-source community I was really aware of was Blender's, back in the time of 2.48. I generally find them to be very helpful even without directly interacting with them.

Have you worked for any FOSS project or contributed in some way?
So far I've only been testing and commenting on the Windows version of Krita.

How did you find out about Krita?
I found out about Krita while occasionally checking David Revoy's blog.

What was your first take on it?
First time reading about Krita: "I think I want to like this program." (That was before Krita was usable on Windows.)
First time using Krita: "So many brushes! So many brush settings that I don't know what they do!"

What do you love about Krita?
That it's the best all-around open-source graphics program and that it makes me want to get better at painting so I can use it better.

What do you think needs improvement in Krita? Also, anything that you really hate?
I think Krita is awesome as-is and I'll cheer for any further improvement. That said, I can't tell you how excited I am for the animation GSoC project! I really hope that gets to be in a usable form. As for hate, it's not so much hate as that I get sad when something breaks. Krita, at least when it comes to Windows, seems to like keeping its developers on their toes.

In your opinion, what sets Krita apart from the other tools that you use?
It has image manipulation capacities, unlike MyPaint, which is great for small (and not-so-small) fixes and it is far more fun to paint with than GIMP. Krita also starts with a 'K'; the advantage of this should be obvious. That or I'm biased.

If you had to pick one favourite of all your work done in Krita so far, what would it be?
That would have to be the picture I did in celebration of Mega Man being announced as a character in the next Super Smash Bros. game.

What is it that you like about it? What brushes did you use in it?
I like that it came out as well as it did. It showed me what I could do if I sat down and really put my mind (and time) into a piece. For brushes I mainly used Basic_paint_05 and Basic_paint_25 set to build up mode along with a thin oval brush that had its rotation set to the drawing angle.

 

Thanks to Pixel Sprite and...If you want to know more about him don't forget to visit his DeviantArt!

joomla template
template joomla